
It is high time again friends, a new expansion is set to release early in November and there are a great deal of changes that are coming. Today’s focus shall be that of ability pruning and why, I feel, that it is a bad thing overall. As of this posting this is the most updated set of patch notes which you may find here: WoD Beta Patch Notes
The first section will be those abilities that have been removed completely from the game for all specs, and I will briefly give my thoughts on each of them and why (or not) its a bad idea.
– Berserker Stance has been removed
Ah the glorious berserker stance and the name sake of this blog, it has had a long and storied history within the world of warcraft. Time unfortunately has not been kind to this pose of bloodshed, systematically removing any real benefit it had. I am somewhat on the fence about it as in its current format it is not very useful (it does have some roll in dps “scumbagging”) and SHOULD be removed. However, I would rather them take the approach of sanding it down and reworking it from the ground up as a fury only stance rather than just flat out removing it. Ideally stances should be approximate to how Death Knights approach their presence, with arms in battle, fury in berserker, and protection in defensive. That is looking at it from the view of pve, pvp changes this somewhat with stance dancing more frequently (primarily to defensive). Alternatively, give fury bonus’s for being in that stance (in addition to whatever the stance might do), perhaps faster auto attacking or increased chances to crit and bonuses on crit damage seeing as it is a crit dependent spec. I am unsure on what they could do to fix it but I would hate for it to go away just because the developers are uncreative.
– Cleave has been removed
This is another that has been around for awhile, though it has undergone virtually no change since its inception. This is another ability that I would rather see altered slight or buffed rather than being removed. It functions like heroic strike, with reduced damage but hitting multiple targets, so why not give it to fury in place of heroic strike (seeing as the developers are want to shove wild strike down our throats) and buff the damage. Its a simple change, and one that most people would just right off as “uncreative” or “not fun”….but not every ability has to be fun, just functional. Cleave fits in the vein for fury very nicely as a bloodthristy berserker diving into the fray and swinging at anything that gets in his way. I am sure there are better idea’s for this, but I have yet to think of one.
– Demoralizing Banner has been removed
I do not care so much that this ability is gone. It did what it was supposed to do while on live, but ultimately I never saw much as much more than a raid cooldown (or a pvp one). There may be some of you out there that absolutely love it, but I wonder what those reasons may be? Is it just because it was a powerful ability, or is there something more to it that I am just not seeing? All in all, I can write this one off without any sort of feeling on the matter.
– Flurry has been removed
Mixed emotions here again. This little bugger has been with us for quite awhile, working behind the scenes. Passive attack speed increase for 3 hits….not bad. Not exceptional, but not bad. It does fit with fury’s theme of a high octane killing machine, but that is about where it stops for me. I assume that this has been taken out to help with blizzard pushing haste on us, but again that is only an assumption. Frankly as long as they rebalance the class/spec accordingly I do not see this as particularly detrimental.
– Throw has been removed
It’s been useless for years, ’nuff said.
So that sums up all of the flat out removed abilities, so now we will move on to those that have been purged from specific specs. Most of these I can justifying being changed, though there are exceptions that I will get into here.
– Deep Wounds is now only available to protection warriors
Year’s ago warriors used to be able to spec into a specific bleed via the arms tree. This was called deep wounds and in most cases was a go to choice for the raiding warrior for a extra bit of passive damage. Keep in mind we also had rend in those days. Functionally, this change is irrelevant to me because all we are losing is some passive damage that most people do not even think about. However, there is that small part of my brain that is nagging me about this. If I cut into someones flesh with a weapon….the guy is going to bleed profusely, even more so when its a big meaty two handed axe (or two in fury’s case). For the most part I do not really care, nor do I believe that the vast bulk of the community does either, so I am left just shrugging my shoulders in antipathy. I guess this change could affect those pvp warriors out there with breaking rogue/druid stealth though and really any extra edge you can get in the arena is only a good thing for the individual. Perhaps blizzard will be smart and frontload the damage lost into other abilities, though I somehow doubt they will look that far into it.
– Mocking Banner is now available to protection warriors
Looks like we had our mocking/intervene dash crushed. Did not matter all that greatly in raids, in my opinion, though I suppose it may have had some niche rolls in some very rare occurences. This is more of a pvp nerf than anything else as it will limit our mobility somewhat when there is not a target to intervene to. Again, this is a wash in my book.
– Rallying Cry is no longer available to protection
So apparently blizzard is stripping out the raid cooldowns from tanks and handing them to the dps……I honestly have no idea what the fuck is going on inside that place, but common sense does not seem to be it. Look, I do understand that some tanks were being utilized for raid cooldown usages, but I seriously doubt that the problem was big enough to warrant giving those survivability cd’s to dpsers. Perhaps at the very top end, those chasing world first, this may have been a problem but they are a fraction of a percent of the entire wow community. Those individuals will do whatever it takes to secure that pole position, so why for fuck’s sake are you changing this for the rest of us? The tanks job, is to 1) stay alive, 2) hold aggro, 3) do whatever he can to keep the rest of the raid alive, within his means. It is a bit moronic to change one of those at this stage of the game, in fact, its merely change for changes sake. I call bullshit here blizz.
– Recklessness is now available only to Arms/Fury
This is fair enough. I never really understood why protection had access to this in the first place. I take the stance of the old school tank where damage never really mattered all that much. In more recent expansions this was in some way a defensive increase as well, but frankly I never thought it fit the theme of a tank too well. Good riddance.
– Shield Wall is now only available to Protection
Fuck you blizzard. Seriously. THE main defensive cooldown for the warrior class as a whole, a defining feature of being able to turtle up and mitigate massive amounts of damage for a short time. I still remember when this was 60% flat reduction. I will admit that for fury it needed to go, the bloodthristy man slayer does not swap to sword and board but instead defends himself by slaughtering all those before him. Arms on the other hand is a seasoned soldier of multiple battles and wars and should know that sometime its best to fight from the defensive. I will talk more about the themes of each warrior spec at a later date, but frankly I think removing this from arm’s toolkit is another of blizzards passive aggressive warrior nerfs that it has been known for over the years. Remove it for fury, not for arms. And for fucks sake, make it 60% again, this crap we have now pales in comparison to what it used to be, and there are far better defensives in other classes so you have no reason not to.
– Thunderclap is no longer available to Fury
Didn’t matter, Doesn’t matter, Wont matter. Sucks to lose the debuff from it, but nothing drastic here.
– Whirlwind is now available only to Arms and Fury Warriors
A fair change and one that fits well. 1 out of 15 aint bad right?
Naturally, all of this is subject to change, it is beta after all. I am not happy with these changes over all, nor do I think that the warrior community should be either. Some things I see are justified, some you could make an argument for, but most seem to be change for no other reason than change itself. It has become very apparent over the years that those in dealing with warrior changes have no idea what a warrior is, that each spec is supposed to have its own distinct flavor and playstyle. Expanding on that briefly, it would appear that blizzard has no idea what each of the warrior spec represents ( i would argue the same about a bulk of the player base as well frankly) nor how they should play. Some things are definitely open to interpretation, but a lot of it is not.
I hope that reader will keep in mind that a bulk of this post is based on MY opinion, and as is with most opinions I believe it to be the correct one, though I am always open to discussion and would encourage those who have spent the time to read all of this to leave a comment(s) below and let me know what you think about it all. My next post I will likely be going into the theme of each of the warrior specs to further outline my view points on the warrior and how I came to certain conclusions.
I wish to thank you for your time, and hope to see you all on the battlefield, until next time:
Keep those swords bloody!